Rune & Relic Press

Crafting worlds of adventure…

  • Follow the Project on Kickstarter!

    Welcome back to Formoria!

    The Ruins of Kazad Dur is a Hex Crawl and Adventure designed for Shadowdark RPG. This adventure is suitable for characters level 3-5. Play it as a stand alone module, or as a continuation to The Crypt of Valerius. 

    Explore the Sawtooth Hills and the Spider Wood and discover the secrets of the lost Dwarven outpost of Kazad Dur! 

    Centuries ago, in the Age of Myst, the Thoradain Dwarves of Mordek Tek occupied the whole of the Sawtooth Hills. There, they mined rich mineral deposits and built many outposts and strongholds to protect them. The ruins of this once grand empire are scattered about the hills, providing shelter for bandits, baahlspawn, or worse.
     
    One such outpost was Kazad Dur. A mining fortress carved into the foothills, Kazad Dur was established by Brodan Greystone, atop rich deposits of Iron, Gold, and Mithril. For decades Brodan and his clan fended off attacks from goblins, ogres and trolls, often surrounded and completely cut off for years at a time. Brodan and his Shield Dwarves became legendary heroes in defense of their home. 

    Eventually, along with many such outposts in that age, Kazad Dur fell to the Baahlspawn and the Greystone clan was forced to retreat to Mordek Tek where the doors were shut for nearly 1500 years. The location of Kazad Dur was lost to time and only the legend of it’s riches and the treasures buried in the tombs of the chieftain, Brodan, remain as tales told to young Greystone children. 

    Rest, Carouse, Feast and Tell Tall Tales in the Halls of Jarl Osric!

    Discover and Explore the Ruins of Kazad Dur!

    • Explore ancient halls, lost rooms, and secret passages!
    • Pit the dungeon’s inhabitants against eachother with Faction Play!
    • Find clues and use the dungeon’s secrets to recover wondrous treasure!
    • Become the Heroes of Otker and win Jarl Osric’s boon!

    The Adventure Module will include:

    • Hex Crawl Map with Keyed Hexes
    • Detailed Encounter Tables for the Region
    • Adventure Hooks and Rumors
    • The Hillfort Village of Otker with custom Carousing Table
    • Kazad Dur – A three level dungeon with multiple factions
    • A complete Map Pack of files to Print or use on VTT

    Follow the Project on Kickstarter!

  • Today we hit 1000 total copies sold for Formoria: The Dark Age! I cannot tell you how awesome that feels. To me that is just a huge huge milestone. To celebrate, I just released an updated Digital PDF of Formoria on DTRPG. Owners of the Digital version should be able to download it now.

    This new version has several minor corrections to the text, corrects some grammar errors, as well as omissions pointed out by some of you. If you like a hyperlinked table of contents, this is the version for you!

    A Revised POD is also coming (this will make the POD unavailable for a while, as we redo the proofing process. Hold on to your First Edition books if you’ve got them! In addition, a Soft Cover option will also be coming as well.

    I just want to thank everyone that has supported this setting and my projects in general. This is a labor of love, and I am so humbled and grateful that so many people are enjoying the stuff I create. It means more than you know to me, and other small third party publishers like me.

    The following changes were made for this edition:

    1. Addition of Hyperlinks to the Table of Contents (digital)
    2. Addition of two spells from the Druid’s Spell list that were missing:
      a. Locate Plant or Animal (Tier 1), Duration: Special, Range: 6 miles (1hex). You focus on a type of plant or animal you wish to locate and are drawn to the location of the nearest specimen of that type within range. The spell ends once the caster sees the plant or animal. If no such plant or animal exists within range, the spell has no effect.
      b. Speak with Animals (Tier 1), Duration: 5 rounds, Range: Near. You can communicate with an animal you can see within Near. The spell does not necessarily change the animal’s attitude toward the caster, and communication is still limited by the animal’s intelligence.
    3. Removal of Third Party License.
    4. General corrections in grammar and punctuation throughout.
    5. Some minor layout adjustments to incorporate the above changes
  • Join the Rune & Relic Discord to get sneak previews of upcoming projects, discuss the setting and lore, share your own adventures in Formoria, and just hang out with excellent people!

  • I’m pleased to announce that the first published adventure module for the Formoria Setting: The Crypt of Valerius

    Long ago, a company of Archatian soldiers led by the Legatus Marcus Valerius, came across the abandoned stronghold of the Formorian chieftain Feggrog, which lay at the fork of the River Byrth and the River Dyyne.

    Valerius and his men claimed the castle as their own and founded the village that would one day become the Duchy of Forksdale. Upon their deaths, the Centurion and his soldiers were buried in the manner of a Northman Chief. A magnificent barrow tomb was built for them by the townspeople right over the top of another much older tomb! Over the generations, an oak grove called the Barrow Wood has grown up around this location, and the townsfolk have largely forgotten the legends surrounding the place.

    Lately, however, strange men have been seen going in and out of the woods at night. Rumors of a new cult and terrible human sacrifice are enflamed by the recent preponderance of missing people in the area. South of town, reports of horrible monsters abducting people and stealing livestock in the middle of the night abound. Duke Theoderic seems uninterested in the hysterics of the local populous and refuses to spend resources to investigate the matter, trusting his brother, Sherrif Berchar, to resolve it.

    The Crypt of Valerius is a 60+ page adventure module for low level characters. It contains a multi-level dungeon, several factions all with their own objectives, and details on the town of Forksdale and the surrounding region. The draft is nearly complete and is currently being play tested. Scheduled to hit Kickstarter in February!

  • The Kickstarter for Formoria: The Dark Age funded in 7 hours! I will be receiving hard backed proofs this week. I can’t wait to see them. I am very excited to see the setting I developed with my players for so long, finally coming to reality. Kickstarter ends 7/21!

  • I just recently commissioned art for Formoria: The Dark Age. John Bilodeau will be doing an original piece for the upcoming book. I am super excited to see his work. He’s drawing “The Lich King of Vaadmoor.” Currently I am finishing up the editing and setting up the kickstarter which I hope to launch in mid July. Stay tuned.

  • Formoria is a campaign setting in the world of Asterra with a rich history that has been developed through decades of actual game play. “Formoria: The Dark Age,” will offer a rich milieu in which to place your adventures. It has a European Dark Ages flavor, detailed locations, cultures, religions, factions, NPC’s, and history. Although it is being designed for Shadowdark the RPG, the bulk of the content within is entirely usable in other systems. Although in my opinion the campaign setting is best fit to older “OSR” style RPG systems, it is perfectly suitable for any fantasy role playing game system you choose.

    For 25 years I have run campaigns with my players in this setting, and through the years it has evolved a depth and lived-in feel that both I and my players have come to enjoy. I wanted to compile everything into an easy to reference sourcebook, so that others might enjoy the world that I have come to love. The world of Asterra was developed over two decades of actual game-play, and most of the history of heroes and great deeds, magical items and artifacts and the current state of kingdoms and empires is the result of actual gameplay.

    The setting is not a complete Earth-Clone. It rhymes with, rather than copies our own history. It includes the standard fantasy elements such as Elves and Dwarves, Orcs and Giants, and of course Dragons. The setting is meant to be dark, gritty, and far less “High Fantasy” than typical modern fantasy settings, making it a natural fit for Shadowdark and other OSR systems.

    Look for Formoria: The Dark Age on Kickstarter this summer.

  • Hi. My name is Bryan O’Doherty and I’m excited to launch Rune & Relic Press. Just one guy, a “Forever GM” like many out there, who loves his hobby and wants to put some of his creations out into the world. Rune & Relic will focus on adventures and supplements for Shadowdark RPG, Old School Essentials, and similar OSR Fantasy systems. I can thank Managerie Press for starting me on this path. I was a co-author and contributor to “Celtic Shadows,” a campaign guide, supplement and adventure collection for Shadowdark RPG.

    One of the first offerings I’m working on will be called “Formoria; The Dark Age.” It will be a full Campaign Setting designed for Shadowdark RPG. Stay tuned for more on that.